Re: ps3videomode and the ps3fb driver
Hi guys,
I've been tinkering with ps3fb.c but with minimal success. As predicted above, lowering margins to 0,0 just results in the exact same overscanning as with the fullscreen mode, which leaves a question mark over exactly what the fullscreen flag really does.
The 1366 mode in the git repository sounds interesting, but I'm using those same sources from the same git repositury (just ran "git pul" and I'm up to date), but I can see no reference to 1366 or 1368 in ps3fb.c.
Compiling the kernel is not the terrible task I thought it would be. This means I don't have to use a cross compiler after all, except in the sense that I use 32-bit userland, so I use the cross-compile flags to compile a 64-bit kernel.
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